AI Insights · Timothy · October 2021
Top 5 io Games in Algeria Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 io games in Algeria during Q3 2021, based on Sensor Tower data.
During the third quarter of 2021, the top 5 io games on a unified platform in Algeria showed varying trends in weekly downloads, revenue, and active users. Below is a detailed breakdown of their performance.
WormsZone.io - Hungry Snake experienced a notable fluctuation in weekly downloads, starting with approximately 15.1K downloads at the end of June and peaking at around 21.9K in early August. The downloads then tapered off, ending the quarter at roughly 13.5K. The game maintained a strong weekly active user base, which saw a gradual increase from about 171K in late June to a peak of 225K in early September, before settling at around 218K by the end of the quarter.
Snake.io - Fun Online Snake also showed varying download numbers, beginning the quarter with approximately 9.9K downloads and reaching a high of 15.5K in early August. The downloads then decreased, closing the quarter at around 7.8K. The game's weekly active users showed a steady rise from about 33.3K at the end of June to a peak of 54.2K by mid-September, with a slight decline to 53.6K by the end of the quarter. Revenue for this game was minimal, with a small uptick to $1 at the end of September.
slither.io had relatively stable weekly downloads, starting at about 5K and peaking at 6.7K in late August, before dropping to 3.2K by the end of September. The game's weekly active users followed a similar pattern, starting at around 47.9K, peaking at 55.9K in late August, and ending the quarter at approximately 42.4K. Revenue remained minimal, with a slight increase to $4 by the end of September.
Harvest.io saw a modest increase in weekly downloads, starting at roughly 3.9K in late June and peaking at 5.9K in early September, before falling to about 3.1K by the end of the quarter. The game's weekly active users grew from approximately 28.9K at the end of June to a peak of 42.4K in early September, eventually settling at around 32.1K by the end of the quarter.
Snowball.io™ experienced a varied trend in weekly downloads, starting with about 3K in late June, peaking at 10.5K in early August, and ending the quarter at roughly 2.9K. The game's weekly active users saw a significant increase from approximately 11.3K at the end of June to a peak of 33.6K in early August, before declining to around 15K by the end of September.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.